GAMING: The Technology Behind LA Noire's Lifelike Performances | L.A. Noire | ripitup.co.nz
The latest title from Rockstar Games, L.A. Noire is a dark and violent detective thriller set in Los Angeles during the post-war years of the late 1940's. Players take the reins of newly minted detective Cole Phelps (Aaron Staton of Mad Men) as he solves gruesome and mind-bending cases, interrogates suspects, and rises through the ranks of the LAPD in a city where everyone has something to hide.
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GAMING: The Technology Behind LA Noire's Lifelike Performances

Friday , 17 Dec 2010

The latest title from Rockstar Games, L.A. Noire is a dark and violent detective thriller set in Los Angeles during the post-war years of the late 1940's. Players take the reins of newly minted detective Cole Phelps (Aaron Staton of Mad Men) as he solves gruesome and mind-bending cases, interrogates suspects, and rises through the ranks of the LAPD in a city where everyone has something to hide.

L.A. Noire is the first game ever to use a brand new technology called MotionScan which goes beyond traditional motion capture to put real actor's performances inside the game, creating a level of realism and immersion never before seen in a videogame. Using a special high definition, 32-camera rig to accurately scan and digitize an actor’s facial performances, Motionscan captures every subtle emotional detail, allowing players to truly feel like a detective as they read the emotional behavior of every character in order to get to the truth.

LA Noire will be released for the Xbox and Playstation 3 in Autumn 2011.


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